Close method Uninitializes the script and the script
engine(s). After calling this method object is unlocked and namespaces collection can be
fully managed - objects can be deleted from it.
object.Close()
object |
ScriptManager2 or ScriptAggregate |
Previously created ScriptManager2/ScriptAggregate object |
Remarks:
Method has no effect if the script engine is not loaded. In other cases it closes the
existing script engine(s) (initialized using the LoadEngine
method or AddEngine in ScriptAggregate) and releases
it/them. After calling the Close method the component can be reused again
- it must be again initialized with the script engine and so on.
Applies to:
ScriptManager2 and ScriptAggregate
objects
See also:
C++ Helper SCPHOSTCLNT::Close method
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