Connect method Connects the already running script engine(s)
to the namespace objects. Script Engine(s) begin to sink events from the named items passed
to the script.
variable = object.Connect()
variable |
boolean |
true if the operation was successful and false
if not. Inspect lastError property for error description. |
object |
ScriptManager2 or ScriptAggregate |
Previously created ScriptManager2/ScriptAggregate object |
Remarks:
Script must run (Run method must be called) before any
successful call be made to this method.
After calling the Run method AddEventHandler method
can be called to add code that will handle events fired by the named items (and subitems)
passed to the script. Then by calling the Connect method engine begins to sink these
events (passing them to the corresponding code added by the AddEventHandler code for the
event).
Applies to:
ScriptManager2 and ScriptAggregate
objects
See also:
C++ Helper SCPHOSTCLNT::Connect method
AddEventHandler method for additional comments
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