newObjects-logo.gif (1024 bytes) ScriptManager2 reference
IDispatch* SCPHOSTCLNT::GetScriptDispatch();

Obtains IDispatch pointer to the running script. Returns NULL if failed.

 

Remarks:

Caller must release the obtained pointer if it is not NULL. Use with DISPCALLER or some class implementing smart pointers in order to avoid reference counting errors.

See also:

Script Manager2 script property

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