AddText method Adds script code to the loaded engine.
LoadEngine must be called before any successful calls can be made to this method
variable = object.AddText(code)
variable |
boolean |
true if the operation was successful and false
if not. Inspect lastError property for the error description - typically this will be a
compilation error. |
object |
ScriptManager2 |
Previously created ScriptManager2 object |
code |
string |
Script text being added |
Remarks:
Code must contain full "closed" script blocks. In opther words you can not
add the first half of a function and then the second with later call to this method. You
can call this method many times. Thus realization of the includes or another needed
fetures can be realized
See also:
C++ Helper SCPHOSTCLNT::AddCode method
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